Art for project 'Hybrid Space':
Developing a unique experience and creating a bridge between the digital and physical world.
'Contrast' is a 2D platformer that uses the shadow of the player as a controller.
To incorporate the player’s shadow seamlessly, we eventually went for a black and white art style.
Programming, sound and part of the game design and in game assets were done by my teammates.
intro animation blockout
final animation blockout
Gameplay video
*code, sound and a part of the assets made by teammates